Devlog #19: Assorted Bug Fixes


Greetings and salutations,


I'm still waiting for my new PC to arrive, but I've transferred the files over to my backup laptop. I've been doing a lot of bug hunting. In the last few months, I've made a large number of adjustments to how attributes are edited and created in Unity, and this has probably led to numerous unwanted behaviors, so I've been going through the code and trying to eliminate those, and resaving the data for the weapons, succubi, and other items that might have been effected.

Above you can see that I've got a master list of attributes.

Below, you can see the attributes that a succubus has. The key thing that I changed was adding a default starting value. Previously, the starting value and the max where set to the "Value." However, for Battle Lust, which I wanted to work similarly to the God Meter in Hades, this should start at zero but the max value should be set to Value. I made some special purpose code which would do this, but I felt it was a really hacky way to handle it. So, I've gone back and added this Default Value variable, which I can use to tell each attribute what its starting and max values should be set to. Because of the way Unity saves this data, as I said above, I've had to go through all the succubi, all the enemies, and all the weapons and make sure that the Value, Default Value, and Max Value are all set correctly.


I've also being trying to fix a number of import issues with the models and animations, but this is really slow going, as it takes about an hour for Blender to export each model. I really need to get an animator to make professional looking sex animations, but that is somewhere down the line. I've spent $$$ on the voice tracks, and who knows how many hours  on the project itself over the last 13 months. I can tell you there are about 9,500+ lines of code, if that gives you some idea of the size of the project. While quite small compared to large scale projects, it is still early days and I'm working on my own.

Anyway, please enjoy the latest update and as usual let me know if there are any bugs.

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