Devlog #15: Skill requirements and pose unlocks
Greetings and salutations,
The last few weeks I've been going through the new pose system and I've realized that it broke a number of other systems that were previously working. For example, I had a set of unlockable poses for each skill, and after having sex using a particular skill (vaginal, anal, or oral, etc), you'd gain SexXP (patent-pending), level up the skill, and unlock the next pose. For some reason, the notifications for these level ups were not being generated, so you'd be stuck with the same poses forever.
That issue should be taken care of. When I moved over to the new system, I needed a different method for tracking the skill being used, and I think I have a workable version now.
I also noticed that unlockable skills were not tracking correctly. So, I set up a Threesome skill that requires the succubus to have a level 5 in her vaginal skill and a level 5 in her oral skill. But because the skills were not being tracked, you could never unlock this skill. But, it turns out that there were a number of other issues as well. Although the threesome skill was receiving notifications (after I'd fixed the first issue), it never checked if it was now possible to make itself available to the player, and in fact, I never updated the status of the skill. So, I went through my skill code, and found a whole lot of bugs related to checking whether a skill met the requirements or not, and I also made sure to update the skill status if its requirements were satisfied.
These should be fixed in the latest version which is up now.
As always, enjoy!
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Battle Succubi
A rogue-like where you do battle as a succubi and level up by gaining mojo from "volunteers" captured in battle.
Status | In development |
Author | Satisficing Itch |
Genre | Role Playing, Action, Simulation |
Tags | 3D, Adult, Erotic, Roguelike |
Languages | English |
More posts
- Devlog #28: Still kickingAug 12, 2024
- Devlog #27: New EnvironmentsMar 09, 2024
- Devlog #26: Environment UpdatesJan 21, 2024
- Devlog #25: A look back and a look aheadDec 31, 2023
- Devlog #24: Game jam and animationsDec 10, 2023
- Devlog #23: Latest VersionOct 25, 2023
- Devlog #22: New Version OutOct 09, 2023
- Devlog #21: Unity ShenanigansSep 27, 2023
- Devlog #20: AnimationsSep 03, 2023
- Devlog #19: Assorted Bug FixesAug 29, 2023
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