Devlog #10: Status Effects and Animation System


Greetings and salutations,

This will be a really short update. My day job has been packed this week, so unfortunately I have not made much progress on Battle Succubi. There are a few pieces that I can share.

  • status effect system, blessings, perks, and boosts: Instead of having an increasing number of functionally identical target types and status effects, I've made headway on implementing a number of different lists of status effects. For example, blessings have a list of status effects to apply to the player when the blessing is received, in addition to a number of status effects to activate when an encounter is cleared, when the player takes damage, etc. There are still some details to take care of to make sure that upgrading blessings causes the correct effects to scale. The same work needs to be completed with perks and boosts.
  • Editor Cleanup: Blessings and abilities are now incorporated into succubus queens, and weapons and NPCs respectively. This means I don't need to load separate groups of assets, and I don't need to refresh them in sequence if I update a blessing or ability. I also don't have to scroll through as many different folders to find the asset I need to check when I encounter a bug.
  • sex pose system: I've started updating this to be more flexible. Currently, the system only allows succubus-male pairings. I want to expand this to allow succubus-female pairings, and threesomes with succubus-male-male, succubus-male-female, succubus-succubus-male, and succubus-succubus-female. Because of the way that the sex training works, I need to keep track of what is where, so to speak. Specifically, when the succubus and a volunteer are having sex in standing doggy position, I log that the volunteer's penis is occupying the succubus' vagina. This way, when the volunteer orgasms, I know which site should collect the volunteer's mojo, which skill I should level up, and which site's habituation to increase for the volunteer. Because there are only two participants, it is relatively easy to track all this. With a threesome, the number of different possibilities increases quite a bit, and my current system is not flexible enough. For example, it only allows for each participant to occupy one site of the partner. The new system is more dynamic, and takes advantage of the automated animator building code that I showcased earlier.

I know that these developer side updates are not the most interesting to hear about when you want to enjoy new gameplay. But this work is necessary to create more interesting experiences in the future, and in order to let the project grow and expand without becoming unmanageable. As Alton Brown used to repeat so many times on his cooking show, Good Eats, "Your Patience will be rewarded."

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