Training UI Update and UI Bug Fixes


Greetings and salutations!

There is a new version of Battle Succubi available. It fixes a few UI bugs, and it features updated UI for selecting succubi and volunteers during training. Instead of having a lot of busy text, there are now a series of icons and numbers, together with mouse over tooltips.

You can see the skill level for each skill a succubus has, and you can see the preferences of each volunteer. The volunteer names are generated as random combinations of adjective + animal (similarly to recruits/soldiers in Metal Gear Solid V: The Phantom Pain), and their preferences are generated using a pseudo-Gaussian curve (AKA, a bell curve). 

If you pick a position that uses that preference, it makes the volunteer orgasm more quickly. The skill level of the succubus also influences how quickly the volunteer orgasms. In the future, the succubus' skill will also influence the amount of mojo collected.


I've had reports of bugs during training where the meters do not fill and the sliders have no effect. I've not been able to replicate it yet, but I'll see if I can sort out what is happening.

There is also a text warning when you try to start training with only a succubus.

The volunteers should become available for training once again if you engage in combat and die. This is to mimic the refractory period in males, and also to encourage players to collect more volunteers and engage with the combat systems of the game.

Speaking of combat, I know there is also a bug coming up during combat, where the succubus will sometimes stop responding to player input and just run off into a corner. I've been trying to track down the cause but so far have not found it.

Please enjoy!

Files

Battle Succubi.zip 279 MB
Jan 08, 2023

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